Canadian Simulated Hockey
League Rules
Last Update: 5/17/05
Index
A. CSH
B.
NAFS
C.
IJHL
A. Officials and Duties
i. Commissioner
ii.
Assistant Commissioner
iii.
Board of Governors
iv.
IJHL Commissioner
B.
Sim Process
C.
GM Responsibilites
i.
Lines
ii.
Message board
iii.
Trade offers
iv.
Behavior
IV.
Rosters And Line-Ups
C.
Prospects
D.
Game-Day Line-Up
i.
Income
ii.
Expenses
B.
Arenas
C.
Training
VI.
Player Information
B.
Retirement
C.
Contracts
i.
Length
ii.
Salary
iii.
Release costs
D.
Unassigned Players
E.
Hold-Outs
F.
Rookie Status
VII.
Player Movement
i.
Untradable assets
ii.
Future considerations
B.
Promotion/Demotion From CSH/NAFS
i.
Recalls from NAFS
ii.
Demotions
iii.
Waivers
C. Free Agency
i.
Classifications
ii.
Presigning
iii.
Qualifying offers
iv.
Phase I
v.
Phase II
vi.
RFA compensation
VIII.
Prospects
IX.
Coaches
X.
Player Rerates
A. CSH
B.
NAFS
C.
IJHL
D.
Alternate Rerate Options
i.
Developmental
ii.
Protection
iii.
Veteran
XI.
Miscellaneous
i.
WSHA
ii.
International Tourneys
E.
Ottawa Senators Invitational
XII.
Situations Not Addressed
XIII.
Credits
Appendices
A – Performance Based Rerate Charts
B –
Min/Max Increase/Decrease Charts
C – Random
Rerate Ranges
D – Roster
Requirements
E – Training
Charts
Rules
Canadian Simulated Hockey was established in August 2001 by Will Kuchapski. The league was developed by a draft of NHL players from the 2000/01 season. Current commissioner Brian Pate assumed control of the league in March of 2002. League operations continue year-round utilizing the Fantasy Hockey Simulator developed by Wynn Fenwick. The following rules and procedures are subject to change at any time based on the decisions of league officials and/or GM recommendations.
B. NAFS
North American Sim Fantasy Hockey is the minor league affiliate of CSH. Each CSH franchise maintains a affiliate in NAFS which began operations in 2005 (2009 CSH season).
The International Junior Hockey League is CSH’s primary source of draftees. Consisting of players 16 to 20 years old, players age 18 or older at the time of the CSH Entry Draft, and as of yet undrafted, are draft eligible.
II.
General League Information
1. Commissioner
The
commissioner is responsible for all day-to-day operations of CSH including
sims, website maintenance, rule changes/revisions and the like.
2. Assistant
Commissioner
The
assistant commissioner is available for rule interpretations as well as dispute
resolution should the commissioner’s team be involved. The assistant commish may also handle
selected events, such as the all-star game, in the commissioner’s absence.
3. Board of
Governors
The board of governors is a group of GMs, including the assistant commissioner, who may evaluate potential rule and/or process changes for the league.
4. IJHL
Commissioner
The IJHL
commissioner is responsible for all aspects of the IJHL including sims, website
maintenance, player creation and the like.
1 - Process
GM/info changes, waiver claims, coach changes
2 - Auto all
team lines. Load submitted lines.
3 - Simulate
games (2 sim days per calendar day).
4 - Process
trades, promotions/demotions, signings, position changes and releases.
5 - Output
webpages.
6 - If roster
changes occur, update salary cap status.
7 - Update/upload
website.
1. Lines
All GMs
are expected to submit lines at least once per week. In situations of injury or trade, new lines are to be submitted
for the next sim.
2. Message
Board
GMs are
expected to periodically post on the message board. One post per week is preferred but not mandated. Responses to league polls are expected as is
a post in the Leave of Absence forum when GMs will be unavailable for an
extended time.
3. Trade
Offers
GMs are
expected to respond to any trade offer directed to them (not league-wide
e-mails) in a reasonable time frame, regardless of the offer.
4. Behavior
GMs are
expected to act in a reasonable and mature manner towards each other and league
officials. Good-natured trash talking
is one thing but personal insults, derogatory remarks and the like will not be
tolerated. We’re all here to fun, not
berate each other. CONSIDER THIS
YOUR SOLE WARNING ON BEHAVIOR.
The exhibition season will consist of 10 to 12 games. No injuries or fatigue will carry over into the regular season. Suspensions handed down will carry over.
CSH regular seasons will consist of 82 games. NAFS regular seasons will consist of 72 games. All injuries, fatigue and suspensions will carry over into the playoffs.
The top 8
teams from each conference will make the playoffs. Division leaders will be seeded first to third (in order of
record) regardless of their overall conference position. Match-ups are reseeded each round, (with the
higher seed receiving home ice advantage) so that the highest remaining seed
will face the lowest remaining seed.
A team’s pro roster must consist of 23 to 27 players. A minimum of 4 centers, left wings and right wings; a minimum of 7 defensemen; and a minimum of 2 goaltenders are required. The remaining 2 to 5 players may be any position at the GMs discretion. During the playoffs, a team’s maximum pro roster size will be expanded to 30 players. Please refer to appendix D for overall roster requirements.
A team’s
farm roster must consist of 28 to 50 players.
A minimum of 5 centers, left wings and right wings; 8 defensemen; and 3
goalies are required. The remaining 2
to 24 players may be any position at the GMs discretion. Any player with an OV rating of 81 or
greater must be on a team’s pro roster.
A team may
have a maximum of 50 prospects at any one time
D.
Game Day Line-up
Due to sim
constraints, a team’s game day line-up (lines/.lns file) must contain 18
skaters and 2 goaltenders. Of the 18
skaters, 3 each must be centers, left wings and right wings and 6 must be
defensemen. The remaining 3 players may
be of any skating (C/LW/RW/D) position.
Teams are expected to remain solvent. Any team in danger of having a negative cash balance during the season may be subject to league control until such time as the team becomes solvent. This control may be direct or may be league approval of all moves by a GM.
1. Income
a.
Tickets/Gate Revenues
Gate
revenues are a team’s primary source of day-to-day income. Per game income is not merely (ticket
price*attendance) – (salaries).
Intangible things such as merchandise sales, concessions and parking are
taken into account by the sim. A
pricing structure for tickets exists and is set by the GM each season (see
appendix 1).
b.
Endorsements
Teams may
apply for endorsements. An application
fee is deducted up front and any awarded endorsement is paid out following the
season. An additional opportunity to
sell naming rights of arenas also exists.
c.
TV Deals
Teams earn
revenue for signing on with a network to televise home games. A flat fee is paid up front and at the
conclusion of the season, teams generate income based on wins, playoff games
televised and Stanley Cup games televised.
d.
Farm Team
Teams may receive
a nominal amount of income from their farm club based on attendance and
performance. This is still under
development as of the 2009 season.
2. Expenses
a.
Salaries.
Pro
salaries are paid at 100% of contract value and deducted from a team’s account
after each game. Farm salaries will be
at 10% of contract value and deducted at the end of the season based on an
average farm payroll (calculated quarterly).
b.
Coaches
Pro
coaches are paid after each game. Farm
coaches will be paid in full at conclusion of the season.
Team
arenas began at 18,000 capacity.
Original arenas may be expanded to a maximum capacity of 19,500
seats. As of the 2006 season, new
arenas were available for construction with a maximum capacity of 24,000. Arenas may be expanded by a maximum of 500
seats per off-season at a cost of $5,000 per seat. Arena construction costs are paid off over a maximum term of 10
years. Costs of construction are a flat
$5,000,000 for land acquisition, feasibility studies, architectural services,
etc. and $6,750 per seat. New arenas
must be between 19,750 and 24,000 capacity.
Interest on financed arenas is based on the US Prime Rate at the time construction
begins. New arenas require one full
season before they are ready to be used for play.
Teams may
elect to sponsor training to develop players in the off-season. Please see appendix E for details. All costs for training are paid at the time
the training is completed. Teams may
train 3 players at a cost of $1,000,000 each and those teams that missed the
playoffs the previous season may train one additional player for free.
For all applicable purposes, players age one year at the conclusion of the playoffs.
Retirements will be determined by a program based on a combination of factors primarily age. Regardless of the program, all players will retire at 42. Additionally, this program may result in trade demands and/or a player deciding to try free agency in the upcoming off-season. Players rated 80 OV or older who decide to retire may be petitioned to the Board of Governors to remain playing. The Board’s decision will focus primarily on the player’s role with the team, the team’s overall talent level, the league depth at the position and the team’s available replacements.
1. Length
Contracts
may not exceed 5 years in length.
2. Salary
a.
Veteran Maximum
The max
veteran salary is $15,000,000 per year.
b.
Veteran/Undrafted FA minimum
The
minimum salary for any veteran, or undrafted free agent, is $250,000 per year.
c.
Rookie Structure
|
Round |
1 year |
2 year |
3 year |
4 year |
|
1st |
$200,000 |
$300,000 |
$400,000 |
$550,000 |
|
2nd |
$175,000 |
$250,000 |
$325,000 |
$425,000 |
|
3rd |
$150,000 |
$200,000 |
$250,000 |
$350,000 |
|
4th |
$125,000 |
$150,000 |
$180,000 |
$250,000 |
|
5th |
$100,000 |
$150,000 |
$160,000 |
$200,000 |
3. Release
costs
If a player
is released, the team will pay 100% of the remaining contract for the current
season plus 67% of the 2nd year, 50% of the 3rd year, 33%
of the 4th and 25% of the 5th (when applicable).
Unassigned players may be signed at any time during the season. All offers will be posted on the website. Once an offer has stood for one day without a better offer coming in, the player will sign and be added to the team’s roster.
RFAs who are unable to come to terms with their team will hold out. These players remain on the roster and take up a roster space. In order to sign an RFA, teams must continue to negotiate, there is no specific formula to automatically sign a hold-out.
Players under the age of 25 who have not appeared in more than 25 games in one season will be considered rookies for all applicable purposes.
All trades must be posted and confirmed by both GMs in the Trades section of the CSH Message Board. Once approved, trades are processed after the games are simmed.
1. Untradeable
Assets
The
following items may not be traded:
Manual rerates, training camp slots, coaches or arenas.
2. Future
Considerations
Future
considerations may be part of a trade but should be relatively specific to
avoid controversy later on. Things such
as a certain round draft pick based on a player or team’s performance or a
player between ages x and y with a rating of x to y are examples of acceptable future
considerations.
1. Recalling
Players From NAFS
a.
Emergency Players
In
situations where excessive injuries or suspensions (more than 4
injuries/suspensions on one team, 3 at any one position or to a goaltender)
necessitates a call-up in order for lines and the sim to properly work, no cost
will be incurred by the team.
b.
Other Call-ups
Any other
call-ups will result in a $100,000 cost to the team. The purpose of this is to avoid harboring players in the minors
and bringing them up to fill in for day-to-day injuries. In the event that a trade results in the
need to call players up to meet roster requirements, the fee for promoting a
player will be lowered to $5,000.
2. Demotion
Players may
be demoted to the minors at any time.
3. Waivers
Players
over the age of 23 who have appeared in more than 25 games in the current
season will have to pass through waivers before being placed on the farm. Players will remain on waivers for two days
and waiver priority will be set in inverse order of the standings. Teams who claim a player are placed at the
bottom of the priority list for the next player. Players claimed off waivers must remain on the claiming team’s
pro roster for the remainder of the season.
1. Classifications
a.
Unrestricted Free Agents
Players
age 30 or older, and any undrafted IJHL players 21 or older), will be
unrestricted free agents and may be signed without compensation to the player’s
former team.
b.
Restricted Free Agents
Players
under the age of 30 who are at the expiration of, at least, their second
contract will be restricted free agents.
These players will require compensation if signed as outlined in section
6 of this section of the rules.
c.
Protected Players
Players
under the age of 25 who are completing their first contract will be protected
from free agency and will automatically resign with their current club as
follows:
|
OV |
1 year |
2 year |
3 year |
4 year |
|
73 or less |
50% incr |
50% incr |
50% incr |
50% incr |
|
74 to 79 |
50% incr |
75% incr |
100% incr |
100% incr |
|
80 or more |
75% of avg |
75% of avg |
75% of avg |
75% of avg |
2. Presigning
Between the trade deadline and the conclusion of the playoffs, teams may use points earned for activity to presign players prior to the upcoming off-season’s FA period. No more than 4 points may be used on any one player and a maximum of 5 players may be presigned. The options for presigning are outlined below.
a. Signings
Players
whose contracts will expire may be signed for 1 year per point spent with
either a 30% increase or for 75% of the league average (by OV rating),
whichever is greater.
b.
Extensions
Players still
under contract for the following season may have their contracts extended by 1
year per point spent with either a 30% increase or for 75% of the league
average (by OV rating), whichever is greater.
c.
Reduction in years
Any player
making over 200% of the league average (by OV rating) may have their contract
shortened by 1 year per point spent.
Players must still have 1 year remaining in the upcoming off-season
after the reduction.
d.
Reduction in salary
Any player
making over 200% of the league average (by OV rating) may have their salary
reduced by 10% per point spent. A
maximum of 30% may be reduced off a player’s salary in one presigning period.
e.
Loyalty
Players
who are 34 or older with expiring contracts and have been with the same team
for 3 consecutive seasons may be presigned for either 75% of their current
salary or the league average (by OV rating), whichever is greater, for 1 year
per point spent.
3. Qualifying
Offers
Qualifying
offers must be submitted between the end of the playoffs and the start of free
agency.
a.
Restricted Free Agents
RFAs must
receive a qualifying offer of at least 1 year with a 10% increase to insure RFA
status for the upcoming FA period. RFAs
who do not receive a qualifying offer will become Unrestricted Free Agents.
b.
Protected Players
Protected
players who do not receive an automatic signing (at the team’s discretion) will
be RFAs who will not require a qualifying offer of 10%.
4. Phase I
Phase I of
the free agency period will begin shortly after the Entry Draft and usually
consist of 4 to 6 rounds. Teams may
make offers to any of their free agents (UFA or RFA) and to up to 5 FAs from
other teams. Teams must have available
roster spots for any players tendered offers.
Also, teams submitting offers to RFAs must have the required
compensation available (see section 6 below) or the offer will be voided.
Players
evaluate offers based on various factors including length, salary, bonus, the
team making the offer, league averages, amount of increase, etc. In the event a player receives multiple
acceptable offers, he will resign with his previous team first. If his previous team does not have an
acceptable offer on the table, he will sign with the offer he values the
highest.
RFAs who sign
offers with new teams will have a 48 hour window during which the old team can
match the offer, accept the compensation or negotiate different compensation
with the new team.
5. Phase II
Phase II
will consist of any unsigned players after Phase I. Teams will submit one round of offers and players will sign for
the highest guaranteed offer. There is
no negotiation or second offer submission during Phase II.
6. RFA
Compensation
For the purposes
of calculating compensation, any signing bonus offered is averaged in over the
life of the contract. RFA compensation
is as follows.
|
New Salary |
Compensation |